M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Smoldering Egg | 1R | Creature — Dragon Egg | Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. 0/4 |
Thrun, the Last Troll | 2GG | Legendary Creature — Troll Shaman | This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun, the Last Troll. 4/4 |
Lifecrafter's Gift | 3G | Instant | Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
Bioshift | G/U | Instant | Move any number of +1/+1 counters from target creature onto another target creature with the same controller. |
Autumn Willow | 4GG | Legendary Creature — Avatar | Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. 4/4 |
Chalice of the Void | XX | Artifact | Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. |
Caldaia Strongarm | 4G | Creature — Human Warrior | When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3 |
Nightpack Ambusher | 2GG | Creature — Wolf | Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. 4/4 |
Irini Sengir | 2BB | Legendary Creature — Vampire Dwarf | Green enchantment spells and white enchantment spells cost {2} more to cast. 2/2 |
Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |