M:tG card similarity search
1BB · Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
Name | Mana | Type | Text |
---|---|---|---|
Searing Flesh | 6R | Sorcery | Searing Flesh deals 7 damage to target opponent or planeswalker. |
Telim'Tor's Darts | 2 | Artifact | {2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker. |
Mysterious Limousine | 3WW | Artifact — Vehicle | Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 4/4 |
Desperate Lunge | 1W | Instant | Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. |
Searing Meditation | 1RW | Enchantment | Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target. |
Mox Amber | 0 | Legendary Artifact | {T}: Add one mana of any color among legendary creatures and planeswalkers you control. |
Magebane Lizard | 1R | Creature — Lizard | Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. 1/4 |
Crush Underfoot | 1R | Tribal Instant — Giant | Choose a Giant creature you control. It deals damage equal to its power to target creature. |
Plaxcaster Frogling | 1GU | Creature — Frog Mutant | Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) 0/0 |
Spark of Creativity | R | Sorcery | Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn. |