Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flaying Tendrils

1BB · Sorcery

Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Shambling Swarm 1BBBCreature — Horror When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. 3/3
Stunning Reversal 3BInstant The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
Time Stop 4UUInstant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Rat Out BInstant Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Painiac 2RCreature — Brainiac At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. 0/3
A-Binding Geist 1UCreature — Spirit Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn. Disturb {U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1
Dryad Militant G/WCreature — Dryad Soldier If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1
Cackling Witch 1BCreature — Human Spellshaper {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. 1/1
Hapatra's Mark GInstant Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Clattering Skeletons 3BCreature — Skeleton When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) 4/3
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