M:tG card similarity search
2RR · Creature — Dragon
Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Gemhide Sliver | 1G | Creature — Sliver | All Slivers have "{T}: Add one mana of any color." 1/1 |
| Fortified Area | 1WW | Enchantment | Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
| Fleecemane Lion | GW | Creature — Cat | {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. 3/3 |
| Give No Ground | 3W | Instant | Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. |
| Feral Animist | 1RG | Creature — Goblin Shaman | {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1 |
| Mercurial Geists | 2UR | Creature — Spirit | Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. 1/3 |
| Dream Trawler | 2WWUU | Creature — Sphinx | Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5 |
| Slaughterhorn | 2G | Creature — Beast | Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. 3/2 |
| Heavy Arbalest | 3 | Artifact — Equipment | Equipped creature doesn't untap during its controller's untap step. Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {4} |
| Betrothed of Fire | 1R | Enchantment — Aura | Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. |