Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fledgling Griffin

1W · Creature — Griffin

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Hijack 1RRSorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Gonti's Aether Heart 6Legendary Artifact Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
Grave Upheaval 4BRSorcery Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Bloody Betrayal 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Sarkhan, Soul Aflame 1URLegendary Creature — Human Shaman Dragon spells you cast cost {1} less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. 2/4
Sunblast Angel 4WWCreature — Angel Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. 4/5
Skyscanner 3Artifact Creature — Thopter Flying When Skyscanner enters the battlefield, draw a card. 1/1
Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Heralds of Tzeentch 4UCreature — Demon Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3
Maze Glider 5UCreature — Elemental Flying Multicolored creatures you control have flying. 3/5
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