Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fledgling Griffin

1W · Creature — Griffin

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Balloon Peddler 2UCreature — Human Spellshaper {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2
Trail of Mystery 1GEnchantment Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Soultether Golem 2Artifact Creature — Golem Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. 3/3
Zhalfirin Decoy 1WCreature — Human Soldier {T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn. 1/3
Fascist Art Director 1WWCreature — Human Horror {W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn. 2/2
Revelation of Power 1WInstant Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Rattleback Apothecary 2BCreature — Gorgon Warlock Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/2
Brightling 1WWCreature — Shapeshifter {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3
Seraph Sanctuary Land When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
Whiteout 1GInstant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Page 53