Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fleetfeather Sandals

2 · Artifact — Equipment

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Standing Army 2WWCreature — Human Soldier As long as you're standing, Standing Army has vigilance. 2/4
Shriekdiver 2BCreature — Zombie Bird Warrior Flying {1}: Shriekdiver gains haste until end of turn. 2/1
Goblin Tomb Raider RCreature — Goblin Pirate As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste. 1/2
Skittering Crustacean 2UCreature — Crab {6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) 2/3
Red Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Armored Ascension 3WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
A-Emerald Dragon 4GGCreature — Dragon Flying, ward {2} 4/4
Shield of the Oversoul 2G/WEnchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Neurok Stealthsuit 2Artifact — Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Guard Duty WEnchantment — Aura Enchant creature Enchanted creature has defender.
Page 23