M:tG card similarity search
1W · Creature — Spirit
{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1
Name | Mana | Type | Text |
---|---|---|---|
First Come, First Served | 1W | Enchantment | Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike. |
Necrogen Mists | 2B | Enchantment | At the beginning of each player's upkeep, that player discards a card. |
Spellgorger Barbarian | 3R | Creature — Human Nightmare Barbarian | When Spellgorger Barbarian enters the battlefield, discard a card at random. When Spellgorger Barbarian leaves the battlefield, draw a card. 3/1 |
Shizo, Death's Storehouse | Legendary Land | {T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | |
Corporeal Projection | UR | Sorcery | Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Solitude | 3WW | Creature — Elemental Incarnation | Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. 3/2 |
Ludevic, Necro-Alchemist | 1UR | Legendary Creature — Human Wizard | At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.) 1/4 |
Necromancy | 2B | Enchantment | You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
Breath of Life | 3W | Sorcery | Return target creature card from your graveyard to the battlefield. |
False Defeat | 3W | Sorcery | Return target creature card from your graveyard to the battlefield. |