Card Codex

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17 May 2024: Card library updated.

Fleeting Spirit

1W · Creature — Spirit

{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1

Similar cards

Color identity:
NameManaTypeText
Storm Strike RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Guided Strike 1WInstant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Sanguine Guard 1BBCreature — Phyrexian Zombie Knight First strike {1}{B}: Regenerate Sanguine Guard. 2/2
Knight of Meadowgrain WWCreature — Kithkin Knight First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
Abandon Reason 2RInstant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Coordinated Assault RInstant Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Sweeping Cleave 1RInstant — Adventure Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Cemetery Gatekeeper 1RCreature — Vampire First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. 2/1
Reinforced Ronin RArtifact Creature — Human Samurai Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. 2/2
Nightscape Apprentice BCreature — Zombie Wizard {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1
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