M:tG card similarity search
2BB · Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
Name | Mana | Type | Text |
---|---|---|---|
Angel's Trumpet | 3 | Artifact | All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. |
Wall of Glare | 1W | Creature — Wall | Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5 |
Luminate Primordial | 5WW | Creature — Avatar | Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7 |
Jet Medallion | 2 | Artifact | Black spells you cast cost {1} less to cast. |
Dodgy Jalopy | 2G | Artifact — Vehicle | Trample Dodgy Jalopy's power is equal to the highest mana value among creatures you control. Crew 3 Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) */5 |
Spore Crawler | 2G | Creature — Fungus | When Spore Crawler dies, draw a card. 3/2 |
Out of Air | 2UU | Instant | This spell costs {2} less to cast if it targets a creature spell. Counter target spell. |
Demon's Disciple | 2B | Creature — Human Cleric | When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1 |
Decree of Pain | 6BB | Sorcery | Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. |
Creeping Bloodsucker | 1B | Creature — Vampire | At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2 |