M:tG card similarity search
2BB · Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
Name | Mana | Type | Text |
---|---|---|---|
Fire Snake | 4R | Creature — Snake | When Fire Snake dies, destroy target land. 3/1 |
Renata, Called to the Hunt | 2GG | Legendary Enchantment Creature — Demigod | Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. */3 |
Elvish Skysweeper | G | Creature — Elf Warrior | {4}{G}, Sacrifice a creature: Destroy target creature with flying. 1/1 |
Damping Sphere | 2 | Artifact | If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. |
Bottle Golems | 4 | Artifact Creature — Golem | Trample When Bottle Golems dies, you gain life equal to its power. 3/3 |
God-Pharaoh's Statue | 6 | Legendary Artifact | Spells your opponents cast cost {2} more to cast. At the beginning of your end step, each opponent loses 1 life. |
Treefolk Seedlings | 2G | Creature — Treefolk | Treefolk Seedlings's toughness is equal to the number of Forests you control. 2/* |
Haunting Misery | 1BB | Sorcery | As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker. |
Liesa, Shroud of Dusk | 2WWB | Legendary Creature — Angel | Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life. 5/5 |
Tail Swipe | G | Instant | Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |