M:tG card similarity search
1B · Creature — Horse
Whenever another creature dies, tap Fleshmad Steed. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Sterling Keykeeper | 1W | Creature — Human Mercenary | {2}, {T}: Tap target non-Mount creature. 2/2 |
Highland Berserker | 1R | Creature — Human Berserker Ally | Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1 |
Avenging Angel | 3WW | Creature — Angel | Flying When Avenging Angel dies, you may put it on top of its owner's library. 3/3 |
Varolz, the Scar-Striped | 1BG | Legendary Creature — Troll Warrior | Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped. 2/2 |
Burn Away | 4R | Instant | Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard. |
Lim-Dûl the Necromancer | 5BB | Legendary Creature — Human Wizard | Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. 4/4 |
Shivan Phoenix | 4RR | Creature — Phoenix | Flying When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. 3/4 |
Sakashima of a Thousand Faces | 3U | Legendary Creature — Human Rogue | You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |
Adorable Kitten | W | Host Creature — Cat | When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result. 1/1 |
Heavenly Qilin | 2W | Creature — Kirin | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2 |