Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flicker

1W · Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Similar cards

Color identity:
NameManaTypeText
Mangara of Corondor 1WWLegendary Creature — Human Wizard {T}: Exile Mangara of Corondor and target permanent. 1/1
Silent Departure USorcery Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Far 1UInstant Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)
Resurrection Orb 2Artifact — Equipment Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Just the Wind 1UInstant Return target creature to its owner's hand. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Karn Liberated 7Legendary Planeswalker — Karn [+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. Loyalty 6
Withdraw UUInstant Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Storm Herald 2RCreature — Human Shaman Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2
The Modern Age 1UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
Banishment 3WEnchantment Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
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