Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flight of Equenauts

7W · Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 4/5

Similar cards

Color identity:
NameManaTypeText
Beetleform Mage 1GUCreature — Human Insect Wizard {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2
Griffnaut Tracker 3WCreature — Human Detective Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. 3/2
Ali Baba RCreature — Human Rogue {R}: Tap target Wall. 1/1
A-Pseudodragon Familiar 2UCreature — Dragon Flying {2}{U}: Target creature gains flying until end of turn. 2/2
Pseudodragon Familiar 2UCreature — Dragon Flying {2}{U}: Target creature gains flying until end of turn. 2/1
Éowyn, Shieldmaiden 2URWLegendary Creature — Human Knight First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. 5/4
Tavern Ruffian 3RCreature — Human Warrior Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Lady Zhurong, Warrior Queen 4GLegendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/3
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Sun Quan, Lord of Wu 4UULegendary Creature — Human Soldier Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4
Page 57