M:tG card similarity search
1G · Creature — Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Frilled Sandwalla | G | Creature — Lizard | {1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
Frostwalla | 2G | Snow Creature — Lizard | {S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.) 2/2 |
Plated Rootwalla | 4G | Creature — Lizard | {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn. 3/3 |
Rootwalla | 2G | Creature — Lizard | {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
Yasova Dragonclaw | 2G | Legendary Creature — Human Warrior | Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. 4/2 |
Trenching Steed | 3W | Creature — Horse Rebel | Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3 |
Goblin Banneret | R | Creature — Goblin Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: Goblin Banneret gets +2/+0 until end of turn. 1/1 |
Scampering Scorcher | 3R | Creature — Elemental | When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) 1/1 |
Fangblade Eviscerator | Creature — Werewolf | {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 | |
Armory Mice | 1W | Creature — Mouse | Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. 3/1 |