M:tG card similarity search
1U · Enchantment Creature — Spirit
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flitterstep Eidolon can't be blocked. Enchanted creature gets +1/+1 and can't be blocked. 1/1
Name | Mana | Type | Text |
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Gorilla Pack | 2G | Creature — Ape | Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. 3/3 |
Serra Advocate | 3W | Creature — Angel | Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. 2/2 |
Orcish Veteran | 2R | Creature — Orc | Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. 2/2 |
Maze's Mantle | 2G | Enchantment — Aura | Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2. |
Panic | R | Instant | Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. |
Fight to the Death | RW | Instant | Destroy all blocking creatures and all blocked creatures. |
Elephant Grass | G | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. |
Pearl Lake Ancient | 5UU | Creature — Leviathan | Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. 6/7 |
Jon Irenicus, Shattered One | 2UB | Legendary Creature — Elf Wizard | At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
Anzrag, the Quake-Mole | 2RG | Legendary Creature — Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. 8/4 |