Card Codex

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17 May 2024: Card library updated.

Flock of Rabid Sheep

XGG · Sorcery

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Similar cards

Color identity:
NameManaTypeText
Bear's Companion 2GURCreature — Human Warrior When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token. 2/2
Verdant Force 5GGGCreature — Elemental At the beginning of each upkeep, create a 1/1 green Saproling creature token. 7/7
Words of Wilding 2GEnchantment {1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Walker of the Grove 6GGCreature — Elemental When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 7/7
Thelonite Hermit 3GCreature — Elf Shaman All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. 1/1
Crow Storm 2USorcery Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Incongruity 1GUInstant Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Brindle Shoat 1GCreature — Boar When Brindle Shoat dies, create a 3/3 green Boar creature token. 1/1
Saproling Migration 1GSorcery Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Grand Crescendo XWWInstant Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
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