Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flooded Grove

· Land

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Similar cards

Color identity:
NameManaTypeText
Mask of Immolation 1RArtifact — Equipment When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Treetop Rangers 2GCreature — Elf Ranger Treetop Rangers can't be blocked except by creatures with flying. 2/2
Ironfang Creature — Werewolf First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. 3/1
Last Rites 2BSorcery Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Stomping Slabs 2RSorcery Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
Exhume 1BSorcery Each player puts a creature card from their graveyard onto the battlefield.
Spire Tracer GCreature — Elf Scout Spire Tracer can't be blocked except by creatures with flying or reach. 1/1
Dead Man's Chest 1BEnchantment — Aura Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Exit Specialist 1UCreature — Human Detective Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1
Intimidator Initiate RCreature — Goblin Shaman Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1
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