Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flooded Woodlands

2UB · Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Similar cards

Color identity:
NameManaTypeText
Savage Conception 3GGSorcery Create a 3/3 green Beast creature token. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Jacques le Vert 1RGWLegendary Creature — Human Warrior Green creatures you control get +0/+2. 3/2
Drey Keeper 3BGCreature — Elf Druid When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. 2/2
Ahn-Crop Crasher 2RCreature — Minotaur Warrior Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) 3/2
Keldon Twilight 1BREnchantment At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.
Yuma, Proud Protector 5RGWLegendary Creature — Human Ranger This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. 6/6
Blightbeetle 1BCreature — Insect Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them. 1/1
Call of the Conclave GWSorcery Create a 3/3 green Centaur creature token.
Centaur Glade 3GGEnchantment {2}{G}{G}: Create a 3/3 green Centaur creature token.
Inniaz, the Gale Force 3UULegendary Creature — Djinn Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4
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