M:tG card similarity search
4U · Creature — Serpent
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) 4/4
Name | Mana | Type | Text |
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Sandswirl Wanderglyph | Artifact Creature — Golem | Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. 5/3 | |
Tragic Poet | W | Creature — Human | {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1 |
Infiltrator's Magemark | 2U | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. |
Savage Knuckleblade | GUR | Creature — Ogre Warrior | {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn. {2}{U}: Return Savage Knuckleblade to its owner's hand. {R}: Savage Knuckleblade gains haste until end of turn. 4/4 |
Crystal Chimes | 3 | Artifact | {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. |
Consecrate Land | W | Enchantment — Aura | Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
Enslave | 4BB | Enchantment — Aura | Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. |
Combat Calligrapher | 3W | Creature — Bird Cleric | Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. 3/3 |
Moonbow Illusionist | 2U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1 |
The Fallen Apart | 2BB | Creature — Zombie | The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4 |