Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Florian, Voldaren Scion

1BR · Legendary Creature — Vampire Noble

First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Brilliant Spectrum 3USorcery Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
Power Leak 1UEnchantment — Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Elite Arcanist 3UCreature — Human Wizard When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card. 1/1
Library of Leng 1Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Uncage the Menagerie XGGSorcery Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
Sparring Collar 2Artifact — Equipment Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Exquisite Archangel 5WWCreature — Angel Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. 5/5
Seething Pathblazer 2RCreature — Elemental Warrior Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. 2/2
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
True Conviction 3WWWEnchantment Creatures you control have double strike and lifelink.
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