Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flourishing Fox

W · Creature — Fox

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling {1} ({1}, Discard this card: Draw a card.) 1/1

Similar cards

Color identity:
NameManaTypeText
Bloodspore Thrinax 2GGCreature — Lizard Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. 2/2
Miraculous Recovery 4WInstant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Shipwreck Sifters 1UCreature — Spirit When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters. 1/2
Elrond, Master of Healing 2GULegendary Creature — Elf Noble Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
Blaster, Combat DJ 3RGLegendary Artifact Creature — Robot More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.) Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.) Whenever you put one or more +1/+1 counters on Blaster, convert it. 3/3
Rakish Heir 2RCreature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2
Greatsword of Tyr 1WArtifact — Equipment Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
Luminarch Aspirant 1WCreature — Human Cleric At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. 1/1
A-Hagra Constrictor 1BCreature — Snake Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) 0/0
Noosegraf Mob 4BBCreature — Zombie Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. 0/0
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