Card Codex

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17 May 2024: Card library updated.

Flourishing Hunter

4GG · Creature — Wolf Spirit

When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. 6/6

Similar cards

Color identity:
NameManaTypeText
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One Ring to Rule Them All 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
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Predatory Nightstalker 3BBCreature — Nightstalker When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. 3/2
Vent Sentinel 3RCreature — Elemental Defender {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender. 2/4
Thraben Exorcism 1WInstant Exile target Spirit, creature with disturb, or enchantment.
Syr Elenora, the Discerning 3UULegendary Creature — Human Knight Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast. */4
Kor Celebrant 2WCreature — Kor Cleric Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. 1/4
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