M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Mnemonic Sliver | 2U | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2 |
Freyalise's Charm | GG | Enchantment | Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. |
Alandra, Sky Dreamer | 2UU | Legendary Creature — Merfolk Wizard | Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4 |
Tin Street Market | 4R | Enchantment — Aura | Enchant land Enchanted land has "{T}, Discard a card: Draw a card." |
Implement of Malice | 2 | Artifact | {B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card. |
Xantcha, Sleeper Agent | 1BR | Legendary Creature — Phyrexian Minion | Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. 5/5 |
Panic Spellbomb | 1 | Artifact | {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. |
Dakra Mystic | U | Creature — Merfolk Wizard | {U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. 1/1 |
Flight Spellbomb | 1 | Artifact | {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. |
Force Away | 1U | Instant | Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. |