Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flow of Ideas

5U · Sorcery

Draw a card for each Island you control.

Similar cards

Color identity:
NameManaTypeText
Shah of Naar Isle 3RCreature — Efreet Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6
Contaminated Drink XUBInstant Draw X cards, then you get half X rad counters, rounded up.
Robe of the Archmagi 2UArtifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
Plumb the Forbidden 1BInstant As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
Valiant Batrider 2WCreature — Human Knight Flying Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card." 3/3
Tainted Indulgence UBInstant Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Valiant Farewell 1WInstant Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.
Hatching Plans 1UEnchantment When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Strength-Testing Hammer 1Artifact — Equipment Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}
Sleeper's Robe UBEnchantment — Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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