M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Verity Circle | 2U | Enchantment | Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying. |
Mirror of Galadriel | 2 | Legendary Artifact | {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. |
Bennie Bracks, Zoologist | 3W | Legendary Creature — Elf Druid | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card. 3/2 |
Midnight Entourage | 2BB | Creature — Aetherborn Rogue | Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. 3/3 |
Sandstone Oracle | 7 | Artifact Creature — Sphinx | Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. 4/4 |
Fountain of Renewal | 1 | Artifact | At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card. |
Civilized Scholar | 2U | Creature — Human Advisor | {T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. 0/1 |
Sythis, Harvest's Hand | GW | Legendary Enchantment Creature — Nymph | Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2 |
Tolarian Kraken | 4UU | Creature — Kraken | Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature. 4/6 |
Garruk's Uprising | 2G | Enchantment | When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. |