Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flow of Knowledge

4U · Instant

Draw a card for each Island you control, then discard two cards.

Similar cards

Color identity:
NameManaTypeText
Coastal Discovery 3USorcery Draw two cards. Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Case of the Crimson Pulse 2REnchantment — Case When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
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Highway Robbery 1RSorcery You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Frantic Search 2UInstant Draw two cards, then discard two cards. Untap up to three lands.
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Thought Reflection 4UUUEnchantment If you would draw a card, draw two cards instead.
Stern Lesson 2UInstant Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Forget UUSorcery Target player discards two cards, then draws as many cards as they discarded this way.
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