Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Flow of Maggots

2B · Creature — Insect

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. 2/2

Similar cards

Color identity:
NameManaTypeText
Snorting Gahr 2GGCreature — Rhino Beast Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. 3/3
Peema Aether-Seer 3GCreature — Elf Druid When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2
Cruel Grimnarch 5BCreature — Phyrexian Cleric Deathtouch When Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life. 5/5
Doomgape 4B/GB/GB/GCreature — Elemental Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. 10/10
Thresher Beast 3GGCreature — Beast Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4
Inferno Hellion 3RCreature — Hellion Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. 7/3
Goblin Boom Keg 4Artifact At the beginning of your upkeep, sacrifice Goblin Boom Keg. When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.
Undergrowth Recon 1GGEnchantment At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Leyline Surge Enchantment At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
Archetype of Imagination 4UUEnchantment Creature — Human Wizard Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2
Page 240