M:tG card similarity search
3R · Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
Name | Mana | Type | Text |
---|---|---|---|
Arcum's Weathervane | 2 | Artifact | {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. |
Death Cultist | B | Creature — Human Wizard | Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1 |
Siege Rhino | 1WBG | Creature — Rhino | Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. 4/5 |
Illusions of Grandeur | 3U | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. |
Nature's Ruin | 2B | Sorcery | Destroy all green creatures. |
Largepox | BBBB | Sorcery | Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter. |
Blind Hunter | 2WB | Creature — Bat | Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2 |
Okiba Reckoner Raid | B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Reign of Chaos | 2RR | Sorcery | Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature. |
Destroy Evil | 1W | Instant | Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment. |