M:tG card similarity search
2RRR · Creature — Beast
{R}{R}: Target creature gets +1/-1 until end of turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Knight of the Skyward Eye | 1W | Creature — Human Knight | {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn. 2/2 |
| Pit Imp | B | Creature — Imp | Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
| Fortress Cyclops | 3RW | Creature — Cyclops Soldier | Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. 3/3 |
| Ursine Champion | 1G | Creature — Human Berserker | {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2 |
| Helm of the Gods | 1 | Artifact — Equipment | Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Trenching Steed | 3W | Creature — Horse Rebel | Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3 |
| Shaggy Camel | 3W | Host Creature — Camel | When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
| Diamond Faerie | 2GWU | Snow Creature — Faerie | Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 3/3 |
| Vampire Bats | B | Creature — Bat | Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
| Grappling Sundew | 1G | Creature — Plant | Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4 |