M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Curfew | U | Instant | Each player returns a creature they control to its owner's hand. |
Soul's Majesty | 4G | Sorcery | Draw cards equal to the power of target creature you control. |
Resuscitate | 1G | Instant | Until end of turn, creatures you control gain "{1}: Regenerate this creature." |
Enter the Unknown | G | Sorcery | Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. |
Vile Manifestation | 1B | Creature — Horror | Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) 0/4 |
Rookie Mistake | U | Instant | Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. |
Dread of Night | B | Enchantment | White creatures get -1/-1. |
Loam Lion | W | Creature — Cat | Loam Lion gets +1/+2 as long as you control a Forest. 1/1 |
Spiteful Hexmage | B | Creature — Human Warlock | When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2 |
Abzan Ascendancy | WBG | Enchantment | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. |