M:tG card similarity search
1W · Creature — Jellyfish
Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. 0/4
Name | Mana | Type | Text |
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Shieldmage Advocate | 2W | Creature — Human Cleric | {T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice. 1/3 |
Lothlórien Lookout | 1G | Creature — Elf Scout | Whenever Lothlórien Lookout attacks, scry 1. 1/3 |
Angelic Sell-Sword | 4W | Creature — Angel Mercenary | Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4 |
Heavenly Qilin | 2W | Creature — Kirin | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2 |
Thornwind Faeries | 1UU | Creature — Faerie | Flying {T}: Thornwind Faeries deals 1 damage to any target. 1/1 |
Guard Gomazoa | 2U | Creature — Jellyfish | Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. 1/3 |
Crosstown Courier | 1U | Creature — Vedalken | Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards. 2/1 |
Elite Javelineer | 2W | Creature — Human Soldier | Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2 |
Messenger Jays | 4U | Creature — Bird | Flying Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. 2/1 |
Cybership | 6 | Artifact — Vehicle | Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8 |