M:tG card similarity search
1GW · Legendary Creature — Pegasus
Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.) 0/4
Name | Mana | Type | Text |
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Willowdusk, Essence Seer | 1BG | Legendary Creature — Dryad Druid | {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. 3/3 |
Bladebrand | 1B | Instant | Target creature gains deathtouch until end of turn. Draw a card. |
Lace with Moonglove | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card. |
Poison the Blade | 1G | Instant | Target creature gains deathtouch until end of turn. Draw a card. |
Penregon Besieged | 1B | Enchantment | At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1. When your opponents control no creatures, sacrifice Penregon Besieged. |
Baleful Ammit | 2B | Creature — Crocodile Demon | Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. 4/3 |
Pale Wayfarer | 5WW | Creature — Spirit Giant | {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4 |
Thief of Blood | 4BB | Creature — Vampire | Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1 |
Manticore of the Gauntlet | 4R | Creature — Manticore | When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker. 5/4 |
Kaito's Pursuit | 2B | Sorcery | Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) |