M:tG card similarity search
2U · Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Casting of Bones | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, draw three cards, then discard one of them. |
Ill-Timed Explosion | 2UR | Sorcery | Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. |
Vampiric Rites | B | Enchantment | {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. |
Witch's Cauldron | B | Artifact | {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. |
Case the Joint | 3U | Instant | Draw two cards, then look at the top card of each player's library. |
Kindle the Carnage | 1RR | Sorcery | Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times. |
Sarcomite Myr | 2U | Artifact Creature — Phyrexian Myr | {2}: Sarcomite Myr gains flying until end of turn. {2}, Sacrifice Sarcomite Myr: Draw a card. 2/1 |
Spirit of the Labyrinth | 1W | Enchantment Creature — Spirit | Each player can't draw more than one card each turn. 3/1 |
Commence the Endgame | 4UU | Instant | This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Euroakus | 4GG | Legendary Creature — Treefolk Wizard | When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6 |