M:tG card similarity search
3URW · Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Haunted Guardian | 2 | Artifact Creature — Construct | Defender, first strike 2/1 |
Lairwatch Giant | 5W | Creature — Giant Warrior | Lairwatch Giant can block an additional creature each combat. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. 5/3 |
The Nipton Lottery | 2BR | Sorcery | Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. |
Drumbellower | 2W | Creature — Spirit | Flying Untap all creatures you control during each other player's untap step. 2/1 |
Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
Assquatch | 4R | Creature — Donkey | Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5 |
Rappelling Scouts | 2WW | Creature — Human Rebel Scout | Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 |
Maro's Gone Nuts | GG | Enchantment | Double any effect that doubles. (It quadruples.) |
Fearless Skald | 4R | Creature — Dwarf Berserker | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike 3/2 |
Rally to Battle | 3W | Instant | Creatures you control get +1/+3 until end of turn. Untap them. |