Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Foe-Razer Regent

5GG · Creature — Dragon

Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. 4/5

Similar cards

Color identity:
NameManaTypeText
Wicked Wolf 2GGCreature — Wolf When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. 3/3
Luminous Broodmoth 2WWCreature — Insect Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4
Martyr's Soul 2WCreature — Spirit Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. 3/2
Jade Seedstones 3GArtifact When Jade Seedstones enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control. Craft with creature {5}{G}{G} ({5}{G}{G}, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Trap Essence GURInstant Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Angelic Favor 3WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Ruin-Lurker Bat WCreature — Bat Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) 1/1
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Tilonalli's Summoner 1RCreature — Human Shaman Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. 1/1
Song of Creation 1GUREnchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
Page 53