Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fog

G · Instant

Prevent all combat damage that would be dealt this turn.

Similar cards

Color identity:
NameManaTypeText
Frodo Baggins GWLegendary Creature — Halfling Scout Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. 1/3
Borborygmos Enraged 4RRGGLegendary Creature — Cyclops Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target. 7/6
Hellcarver Demon 3BBBCreature — Demon Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs. 6/6
Briar Hydra 5GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 6/6
Fiendish Duo 4RRCreature — Devil First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5
Malicious Malfunction 1BBSorcery All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Froghemoth 3GGCreature — Frog Horror Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way. 4/4
Lightning Mare RRCreature — Elemental Horse This spell can't be countered. Lightning Mare can't be blocked by blue creatures. {1}{R}: Lightning Mare gets +1/+0 until end of turn. 3/1
Combat Celebrant 2RCreature — Human Warrior If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) 4/1
The Wretched 3BBCreature — Demon At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5
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