Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fog Elemental

2U · Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. 4/4

Similar cards

Color identity:
NameManaTypeText
Boros Elite WCreature — Human Soldier Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. 1/1
Xenagos's Scorn Sorcery Xenagos Ascended gains trample until end of turn and attacks this turn if able.
Master of Diversion 2WCreature — Human Scout Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2
Drover Grizzly 2GCreature — Bear Mount Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2
Goblin Raider 1RCreature — Goblin Warrior Goblin Raider can't block. 2/2
Lightshield Array Enchantment At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
Knotvine Paladin GWCreature — Human Knight Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. 2/2
Anointer of Champions WCreature — Human Cleric {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Wavesifter 3GUCreature — Elemental Flying When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/2
Skyrider Patrol 2GUCreature — Elf Scout Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3
Page 173