M:tG card similarity search
2U · Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. 4/4
Name | Mana | Type | Text |
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Carefree Swinemaster | 2G | Creature — Gnome Ranger | Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. 1/4 |
Mark for Death | 3R | Sorcery | Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. |
Glyph of Destruction | R | Instant | Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. |
Excogitator Sphinx | 2UU | Creature — Sphinx Detective | Flying Whenever one or more creatures you control deal combat damage to a player, investigate. {1}, Sacrifice a Clue: Seek an instant or sorcery card. 4/4 |
Flanking Troops | 2WW | Creature — Human Soldier | Whenever Flanking Troops attacks, you may tap target creature. 2/2 |
Seasoned Marshal | 2WW | Creature — Human Soldier | Whenever Seasoned Marshal attacks, you may tap target creature. 2/2 |
Champions of Minas Tirith | 5W | Creature — Human Soldier | When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. 4/6 |
Biolume Serpent | Creature — Serpent | Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 | |
Brimaz, King of Oreskos | 1WW | Legendary Creature — Cat Soldier | Vigilance Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature. 3/4 |
Crossway Vampire | 1RR | Creature — Vampire | When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 |