Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fogwalker

1U · Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. 1/3

Similar cards

Color identity:
NameManaTypeText
Festering March 3BBSorcery Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Shortcut to Mushrooms 1GEnchantment When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Chainweb Aracnir GCreature — Spider Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it. 1/2
Kitsune Riftwalker 1WWCreature — Fox Wizard Protection from Spirits and from Arcane 2/1
Basilica Bell-Haunt WWBBCreature — Spirit When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. 3/4
Ribbons of the Reikai 4USorcery — Arcane Draw a card for each Spirit you control.
Wanderguard Sentry 4UCreature — Drone When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3
Tidal Wave 2UInstant Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Stand or Fall 3REnchantment At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Guardian of Solitude 1UCreature — Spirit Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2
Page 172