Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Foil

2UU · Instant

You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.

Similar cards

Color identity:
NameManaTypeText
Toxic Deluge 2BSorcery As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Angelic Protector 3WCreature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2
Out Cold 3UInstant This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Eddytrail Hawk 1WCreature — Bird Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. 1/2
Skylasher 1GCreature — Insect Flash This spell can't be countered. Reach, protection from blue 2/2
Hurl Through Hell 2BRInstant Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Boon of Safety WInstant Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Yule Ooze 2RGCreature — Ooze At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost. {R}{G}, Eat some food: Regenerate Yule Ooze. 1/1
Vaultbreaker 3RCreature — Orc Rogue Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/2
The Destined Hero Spells you control that target a creature you control cost {2} less to cast.
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