M:tG card similarity search
2UU · Instant
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
Name | Mana | Type | Text |
---|---|---|---|
Dread Fugue | B | Sorcery | Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. |
Ersatz Gnomes | 3 | Artifact Creature — Gnome | {T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. 1/1 |
Hellhole Rats | 2BR | Creature — Rat | Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value. 2/2 |
Ertai Resurrected | 2UB | Legendary Creature — Phyrexian Human Wizard | Flash When Ertai Resurrected enters the battlefield, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card. 3/2 |
Geier Reach Sanitarium | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card. | |
Emberwilde Djinn | 2RR | Creature — Djinn | Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4 |
Runic Shot | W | Sorcery | Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2. |
Hydroblast | U | Instant | Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red. |
Grim Affliction | 2B | Instant | Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Cruel Feeding | B | Instant | Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |