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17 May 2024: Card library updated.

Folio of Fancies

1U · Artifact

Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.

Similar cards

Color identity:
NameManaTypeText
Kwain, Itinerant Meddler WULegendary Creature — Rabbit Wizard {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3
Beast of Burden 6Artifact Creature — Golem Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. */*
Candlekeep Inspiration 4USorcery Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Entropic Decay 1BSorcery — Adventure Mill four cards. (Then exile this card. You may cast the creature later from exile.)
Kolaghan Forerunners 2RCreature — Human Berserker Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) */3
Worldfire 6RRRSorcery Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Ossuary Rats 5BCreature — Rat When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard. 3/2
Accessories to Murder Artifact — Contraption Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Warped Devotion 2BEnchantment Whenever a permanent is returned to a player's hand, that player discards a card.
Allosaurus Rider 5GGCreature — Elf Warrior You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. 1+*/1+*
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