Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Follow the Bodies

2U · Sorcery

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Similar cards

Color identity:
NameManaTypeText
Duelist of the Mind 1UCreature — Human Advisor Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3
Amy Pond 2RLegendary Creature — Human Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.) Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Vagrant Plowbeasts 5GWCreature — Beast {1}: Regenerate target creature with power 5 or greater. 6/6
Vengeful Tracker 1RCreature — Human Detective Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. 2/2
Bloodfire Expert 2RCreature — Efreet Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/1
Chance for Glory 1RWInstant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Rigo, Streetwise Mentor G/WWW/ULegendary Creature — Cat Citizen Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. 2/2
Final Fortune RRInstant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Last Chance RRSorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Page 33