M:tG card similarity search
4 · Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Cruel Bargain | BBB | Sorcery | Draw four cards. You lose half your life, rounded up. | 
| Infernal Contract | BBB | Sorcery | Draw four cards. You lose half your life, rounded up. | 
| Red Herring | 1R | Artifact Creature — Clue Fish | Haste Red Herring attacks each combat if able. {2}, Sacrifice Red Herring: Draw a card. 2/2 | 
| A-Silver-Fur Master | UB | Creature — Rat Ninja | Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1. 2/2 | 
| Silver-Fur Master | UB | Creature — Rat Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1. 2/2 | 
| Quicken | U | Instant | The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card. | 
| Veteran Charger | 2G | Creature — Centaur Soldier | When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2 | 
| Arms Scavenger | 1R | Creature — Human Warrior | At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2 | 
| Sylvan Yeti | 2GG | Creature — Yeti | Sylvan Yeti's power is equal to the number of cards in your hand. */4 | 
| Freyalise's Charm | GG | Enchantment | Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. |