M:tG card similarity search
4 · Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Inspiring Commander | 4WW | Creature — Human Soldier | Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4 |
| Last Caress | 2B | Sorcery | Target player loses 1 life and you gain 1 life. Draw a card. |
| Stabilizer | 2 | Artifact | Players can't cycle cards. |
| Champions of Minas Tirith | 5W | Creature — Human Soldier | When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. 4/6 |
| Scent of Cinder | 1R | Sorcery | Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way. |
| Xun Yu, Wei Advisor | 1BB | Legendary Creature — Human Advisor | {T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared. 1/1 |
| Cephalid Sage | 3U | Creature — Cephalid | Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." 2/3 |
| Bond of Insight | 3U | Sorcery | Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. |
| Idris, Soul of the TARDIS | 1UR | Legendary Creature — Human Incarnation | Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value. 3/3 |
| Check for Traps | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. |