M:tG card similarity search
W · Creature — Human Cleric
Protection from Goblins Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Kolaghan Skirmisher | 1B | Creature — Human Warrior | Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Gore-House Chainwalker | 1R | Creature — Human Warrior | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 2/1 |
Proven Combatant | U | Creature — Human Warrior | Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) 1/1 |
Oraxid | 3U | Creature — Crab Beast | Protection from red 2/3 |
Court Archers | 2G | Creature — Human Archer | Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3 |
Mad Auntie | 2B | Creature — Goblin Shaman | Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. 2/2 |
Ponyback Brigade | 3RWB | Creature — Goblin Warrior | When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens. Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Tavern Ruffian | 3R | Creature — Human Warrior Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 |
Apprentice Sharpshooter | 2G | Creature — Human Archer | Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 1/4 |
Deputized Protester | 2R | Creature — Human Warrior | Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 2/1 |