M:tG card similarity search
3W · Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Veteran Cathar | 1G | Creature — Human Soldier | {3}{W}: Target Human gains double strike until end of turn. 2/2 |
| Elspeth, Undaunted Hero | 2WWW | Legendary Planeswalker — Elspeth | [+2]: Put a +1/+1 counter on each of up to two target creatures. [−2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. [−8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. Loyalty 5 |
| Steel of the Godhead | 2W/U | Enchantment — Aura | Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked. |
| Veil of Secrecy | 1U | Instant — Arcane | Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Intrepid Adversary | 1W | Creature — Human Scout | Lifelink When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. 3/1 |
| Teetering Peaks | Land | Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R}. | |
| Turntimber Grove | Land | Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G}. | |
| Tenza, Godo's Maul | 3 | Legendary Artifact — Equipment | Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Spire Winder | 3U | Creature — Snake | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3 |
| Nyxborn Wolf | 2G | Enchantment Creature — Wolf | Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +3/+1. 3/1 |