M:tG card similarity search
2WW · Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.
Name | Mana | Type | Text |
---|---|---|---|
Holy Day | W | Instant | Prevent all combat damage that would be dealt this turn. |
Root Snare | 1G | Instant | Prevent all combat damage that would be dealt this turn. |
Deftblade Elite | W | Creature — Human Soldier | Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. 1/1 |
Turn the Tables | 3WW | Instant | All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. |
Daughter of Autumn | 2GG | Legendary Creature — Avatar | {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. 2/4 |
Vivid Crag | Land | Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color. | |
Vivid Creek | Land | Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. | |
Vivid Grove | Land | Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. | |
Vivid Marsh | Land | Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. | |
Vivid Meadow | Land | Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. |