Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Force Bubble

2WW · Enchantment

If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.

Similar cards

Color identity:
NameManaTypeText
Restrain 2WInstant Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
Dawnfluke 3WCreature — Elemental Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 0/3
Embolden 2WInstant Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Goldbug, Humanity's Ally 1WULegendary Artifact Creature — Robot More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug. 3/3
Vengeful Archon 4WWWCreature — Archon Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. 7/7
Festival of the Guildpact XWInstant Prevent the next X damage that would be dealt to you this turn. Draw a card.
Blunt the Assault 3GInstant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Hungering Hydra XGCreature — Hydra Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0
Scute Mob GCreature — Insect At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. 1/1
Shrewd Hatchling 3U/RCreature — Elemental Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. {U/R}: Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. 6/6
Page 70